Decidability — the series
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Nothing decides whether a set of tiles tiles the plane
This collection rests on decidability — generate a pattern, forget the group, rediscover it, compare. One question in the same subject has no procedure at all: given a finite set of tiles, whether they cover the plane cannot be decided by any algorithm whatever. What can be done is two half-searches, and measuring what they leave behind.
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Surrounded twice over, and covering nothing
A shape that tiles the plane can be surrounded by copies of itself for ever. A shape that tiles nothing cannot be surrounded for ever — but it can be surrounded once, and sometimes twice, and the number of times is a measurement of how much local success a global impossibility permits.
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How much room a hard question needs
No algorithm decides whether a set of tiles covers the plane. Every set of four or fewer tiles over two colours is nevertheless decided here, exhaustively, in under a second — because the sets that defeat the two half-searches have nowhere small to live.
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The argument that closes eleven
Twenty-one vertex species satisfy the angle equation; a parity argument kills ten before anything is drawn, and the eleven survivors are all built. Asking the same question of tilings with two kinds of vertex, the parity argument evaporates — it constrains a walk in a graph one species decides, and two species decide the union of two graphs, which need not be bipartite. What is left is a search, and a search cannot close a count.